Culture and the Environment of Science Fiction
By Postal
Service
Environments shape culture. Essentially, this is the thesis
of Jared Diamond’s nonfiction book, Guns, Germs, and
Steel: The Fates of Human Societies (Paperback edition, 1999,
ISBN 0393317552), and is a concept used as a staple by many
of the best science fiction writers for decades prior.
Cultures shape the individuals who strive within them – yes,
within, as the best of the truly realized-characters of science
fiction mirror ourselves, no matter how outlandish the settings
may be, and as no one truly lives in a vacuum. We as the reader
want some commonality to identify with, despite outlandish
settings. No matter how alien the alien, there has to be some
sense behind what she/he/it does, most likely based on the
strictures imposed by the world it came from. No matter how
much humans may change in body and in psyche in future millennia,
we still expect this of ourselves.
Considering the near-future, often dystopic, worlds of cyberpunk,
culture may be skillfully dealt with in the best hands of the
sub-genre: William Gibson, Bruce Sterling, Neal Stephenson.
For these people, the future is a multi-cultural realm which
draws upon sometimes-dark extensions of today’s cultural
phenomena. Gibson’s Idoru (1996, ISBN 0-425-15864-0),
for instance, combines fictionalized advances in virtual media
with a pop culture in search of idols that takes its antecedents
from both America and Japan. The backgrounds and the obsessions
of the people Gibson brings to life are well-integrated with
the cultural stages set herein. The reader can feel and taste
the difference of the world of Idoru as compared to his own,
and yet the threads of similarity are rooted in today.
Leaving behind the subgenre of cyberpunk, a category named
out of convenience rather than firm definition, we move into
an examination of other books. Maureen F. McHugh’s China
Mountain Zhang (1992, ISBN 0-812-50892-0) is set in a near
future multi-cultural Earth, and explores mindsets and events
as an outgrowth of environmental decay and cultural extrapolations
from today. The main character, Rafael Zhang, acts and reacts – and
grows – as a result of his cultural influences. While
he, as well as many a science fictional hero, needs at some
point to step outside of cultural expectations, he does so
within context of these. This is a fascinatingly-detailed book,
whose opening quote by Camus fully feeds the story: "A
simple way to get to know about a town is to see how the people
work, how they love and how they die."
Turning to distant worlds, and sometimes to full-fledged aliens,
we can enjoy Vernor Vinge’s A Fire Upon the Deep (1992,
ISBN 0-812-51528-5). Although a "space opera" of
adventure, this is a book centered around ideas, where dog-like
aliens come close to discovering higher technology, and a universe
with variable laws of physics operates. Poul Anderson’s
Polesotechnic League series, which includes the novels, Trader
to the Stars (1966, ISBN 0-425-057461 ) and Satan’s World (1969, ISBN 0-425-05851-4), involves the trader Nicholas van
Rijn, who often has to solve difficulties whose answers depend
on understanding the alien culture in which he finds himself.
Such understanding comes about from learning how said alien
culture must have evolved with respect to planetary environmental
conditions.
For some decent explorations of artificial environments, and
how they shape the lives of inhabitants, Robert A. Heinlein’s
The Moon Is a Harsh Mistress (1966, ISBN 0-312-86355-1) and
John Varley’s Steel Beach (1992, ISBN 0-441-78565-4)
are recommended. Both develop a Lunar culture where life depends
entirely upon technology, and intuitive thinking through the
inevitable “people problems” helps guide solutions
to cultural conflicts. The culture, political systems, and
characters all are extensively formed by the backdrop – differently
but rationally, in each novel.
Lastly, we come to Samuel R. (Chip) Delaney’s Babel-17 (1966, ISBN 0-553-20156-5), a novel exploring how language
itself might affect thought, and who we are. On her way to
decipher an enemy code, she must learn to think in the mind-set
of an unknown and alien culture in order to unlock it. Because
she was a poet, she had an edge on an ability to place herself
into the mental mode where she could understand it – but
the actual act of understanding was itself fraught with peril.
These book suggestions only begin to touch the wealth of idea-oriented
stories written with a good handle on the notion that environment,
culture, and character development interplay. Meanwhile, I’m
trying to figure out the coincidence or meaning behind the
fact that nearly all the above novels were originally published
in 1966 or 1992. Perhaps serendipity should be the topic of
my next article. Or, maybe like wine, there are just simply
good years
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